#ifndef __SHOP_SCENE_
#define __SHOP_SCENE_
#include "Scene.h"

class gameScene:public scene {
public:
	gameScene(){};

	//进入场景
	virtual void intoScene() override;
	//绘制场景
	virtual void drawScene() override;
	//读取玩家输入
	virtual void input(ExMessage &msg) override;
	//更新游戏状态
	virtual void update()override;
	//离开场景
	virtual void outScene() override;
};

#endif //__SHOP_SCENE_